Project Hurricane
Work Highlights
C++ for all core gameplay mechanics that include dashing, momentum retention, double jumping, drill stomping and coin suction.
Auto adjusting camera system that reacts to player movement and actions.
Editor Utility Widget Scripting for level design tools.
Made UI controls that can dynamically adapt between gamepad and mouse.
A custom system of stats and modifiers that change Character Movement values.
Project Summary
This is a demo that demonstrates a full character package for a 3D Platformer. The game is a collectathon with a focus on going fast by skillfully utilizing your many abilities in tandem with each other.