Project Hurricane

Work Highlights

  • C++ for all core gameplay mechanics that include dashing, momentum retention, double jumping, drill stomping and coin suction.

  • Auto adjusting camera system that reacts to player movement and actions.

  • Editor Utility Widget Scripting for level design tools.

  • Made UI controls that can dynamically adapt between gamepad and mouse.

  • A custom system of stats and modifiers that change Character Movement values.

Project Summary

This is a demo that demonstrates a full character package for a 3D Platformer. The game is a collectathon with a focus on going fast by skillfully utilizing your many abilities in tandem with each other.

Code Samples